2020 Release Notes

January 2 v1.014

 * Increased price of collectable resources
 * Fixed map glitches
 * Adjusted replenish time of collectable resources
 * Increased chances of escaping handcuffs if you have a key
 * Adjusted mechanic pay
 * Fixed hotwiring issues
 * Fixed landmine problems
 * Fixed menu background camera
 * Fixed webhooks, this time for real
 * Reduced fog distance
 * Fixed bug that breaks your character when you sell a gun while holding it
 * Fixed being able to impound cars after buying, loading, or replacing
 * Fixed mountain clipping into tutorial box
 * Fixed being able to repair multiple things at once
 * Can no longer do most things while doing something that takes time
 * Fixed the car insurance company not correctly matching your original car color
 * Fixed the invisible seat that was in the trunk of the car
 * Increased amount first aid kit heals
 * Increased time it takes to use first aid kit and duct tape
 * Added Medical Dressing
 * Added AB-10
 * Fixed a small bug with the animation system
 * Added Scissor Jack

January 19 v1.015 (Inventory Overhaul Phase 1)

 * Converted inventory to use mass and weight!
 * Improved lighting
 * Fixed AB-10 mag not loading
 * Fixed restrained players in cars not taking crash damage
 * Slightly increased TEC-9 recoil
 * Improved statistic appearance
 * Added a basic item description to inventory and shops
 * Fixed menu background camera
 * Fixed impounded cars not timing out and going up for sale at the used car dealership
 * Increased time players have to reclaim impounded cars to 30 minutes
 * Fixed Medical Dressing not being able to be applied to self
 * Fixed bandage not healing self
 * Respawning when restrained now makes you bleed
 * Combat Log is now active for as long a player is being escorted or forcibly seated
 * Rejoining a server will now give keys to any cars that player owned
 * Fixed hotwiring, this time for real
 * Reduced dill sell price to 40
 * Increased regrow time of dill to 60 seconds
 * Fixed walking sound continuing when unconscious
 * Reputation now displays decimals
 * Fixed gun GUI saying EMPTY when it's not
 * Fixed internal magazine guns unloading themselves when dropped
 * Can no longer access storage unit while in combat
 * Improved webhook sender
 * Improved glass shattering
 * Improved ballistic simulator
 * Fixed the bug that failed to properly generate a single tracer bullet when reloading a "survival-loaded" gun with a magazine
 * Fixed gun breaking when selling the mag that is in it
 * Fixed AB-10 sights
 * Fixed small gun animation bug
 * Searching a player now displays tasks and keys
 * Adjusted collectable resource stats
 * Minor map update
 * Increased pay for defusing landmines
 * Fixed cars taking damage from the edge of world barriers

March 26 v1.016

 * Fixed first person camera not turning
 * Fixed being able to shoot with garage GUI open
 * Fixed issue with confiscated gun with one-in-the-chamber
 * Fixed error involving stopping escort
 * Fixed cars not taking damage if the driver bails before impact
 * Fixed car GUI not disappearing when the car is put away
 * Fixed being able to sprint while seated
 * Fixed being able to pick up passenger seats
 * Fixed tail lights turning off when exiting car
 * Fixed not being able to search a player when they own a flung car
 * Fixed being able to dupe items with car storage
 * Fixed a player getting flung into the void causing problems
 * Fixed landmines not dealing damage if the minelayer left the game
 * Updated ATM and Stats GUI
 * Increased the time it takes natural resources to replenish
 * Adjusted weight and volume of most items
 * Decreased volume capacity of 4-Door Sedan and storage unit
 * Decreased reputation decay
 * Reduced the value of job payments
 * Reduced the value of dill and apples
 * Adjusted prices of some items
 * Minor map update
 * Increased Welrod magazine to 8
 * Changed Glock sound
 * Added day and night ambience
 * Added basic wind ambience
 * Made night brighter

March 27 v1.017

 * Increased ambience volume
 * Changed time when ambience changes to night ambience
 * Decreased shekel berry bush capacity
 * Fixed character breaking when selling/dropping a mag that is in a gun
 * Fixed character unequipping a tool when a different tool is confiscated
 * Fixed not being able to repair windows or streetlights
 * Bullets now impart force to objects
 * Fixed tracers in a car breaking save data
 * Decreased car engine volume
 * Changed daily log in bonus to a 16 hour cooldown
 * Shortened tutorial

May 8 v1.018

 * Fixed not getting paid as a repairman
 * Fixed inventory breaking if an item without a description is collected
 * Fixed admins not being able to do anything
 * Fixed car lights turning off when the car is started
 * Increased ambience volume
 * Fixed GUI occasionally not displaying tracer color
 * Engine health is now displayed
 * Shooting an occupied car now activates combat log for the shooter an all occupants
 * Minor tutorial changes
 * Spent casings now replicate
 * Casings now use a model that matches the caliber of gun
 * Gun muzzle flashes now emit light
 * Gun muzzle flashes replicate
 * Experimenting with car friction
 * Fixed wheels vanishing when not attached to a car and shot
 * Fixed some guns not playing reloading sounds for other players
 * Fixed jailing someone after pulling them from a vehicle breaking their character
 * Fixed some data saving problems
 * Players are now kicked when they are banned
 * Reduced engine stopping noise
 * Improved landmine efficiency

May 12 v1.019
Features Adjustments Bugfixes
 * Anti-cheat now auto-kicks suspected exploiters
 * Upgraded the gun store in Guapton
 * Added a Glass Supply Co. building
 * Added new building for the garage in Guapton
 * Relocated CASH 4 JUNK and added building
 * Added a blur when health is low
 * Added ability to purchase tokens
 * Stat system now records Robux spent
 * Added bullet sfx for chain link fences
 * Adjusted and improved anti-cheat
 * Improved bullet models
 * Relocated Scrap Yard and added monument
 * Modified the area around the clinic and police station in Guapton
 * Improved ammo box models
 * Increased "stayed here" and "thanks for playing" time to 30 minutes
 * The Bomb Defusal Kit is now $200
 * Impounded cars are no longer permanently erased if they time out before they are reclaimed
 * Change appearance of empty 7.62x39mm casings
 * Disabled default backpack GUI
 * Reduced bandage use time to 1.5 seconds
 * Increased first aid kit heal to 35
 * Increased chances of escaping handcuffs with a key
 * Improved gun animations
 * Decrease how many tokens are awarded
 * Moved in-game admin action logs to a separate channel
 * Fixed vulnerability allowing anything to be collected
 * Fixed items disappearing after storing them in a car
 * Fixed tools being broken after getting out of jai
 * Fixed banned players not being kicked from the game
 * Fixed being able to restrain a corpse
 * Fixed a typo in description of 33rd Glock mag
 * Save system won't break entirely when Tracers break it
 * Fixed combat logging while being escorted not detecting
 * Fixed mouse not being freed for many GUIs in 1st person
 * Fixed having to erase a garage slot to save a previously impounded car
 * Fixed new players not being properly detected or rewarding referral bonuses
 * Fixed under-saturation when health is low
 * Fixed menu camera
 * Fixed getting negative reputation when jailed with < .5
 * Removed some trees

May 13 v1.020 (hotfix)
Bugfixes
 * Fixed Guapton garage spawning cars incorrectly
 * Fixed a few doors not opening correctly

May 24 v1.021
Features Adjustments Bugfixes
 * Added a cave
 * Revamped the police station
 * Upgraded Scrap Yard monument
 * Upgraded storage unit building
 * Placed storage units in other cities
 * Added easter egg
 * Near misses now trigger combat log and deal reputation
 * Hotwiring cars now deals reputation if there are no key-holders
 * Players can now be forcibly removed from cars if it is unlocked
 * Handcuffing players can now deal reputation
 * Added a new performance option that removes small parts
 * Reputation now blinks when it changes
 * Temporarily removed ability to load a gun manually
 * Increased dill replenish time to 15 minutes from 4
 * Increased dill capacity to 3 from 2
 * Reduced dill sell price to $20
 * Increased apple replenish time to 5 minutes from 2
 * Improved anti-cheat
 * Cave mushroom's sell price is now $70
 * Tec-9 is now $1500
 * AK-47 is now $2000
 * M15 is now $150
 * VS-MK2 is now $15
 * Reclaiming a vehicle is now $300
 * Lowered EMS employment pay to $35
 * Touched up clinic lot and fences in Guapton
 * Moved Guapton ATM
 * Other minor map improvements
 * Changed reputation-to-jailtime from 40% to 30% of reputation
 * Referral bonuses are no longer cancelled if a player rejoins
 * Increased the prices the scrap yard and pawn shop pay for stuff
 * Capped arrest reward to a maximum of $1000
 * Efficiency changes to a server script
 * Moved various issues from #game-log to a different channel
 * Reduced starting cash to 1250 from 1900
 * Removed cooldown for everything except fining and searching
 * Welfare now has a reputation limit of 30
 * Fixed rounding error with ATM producing cash
 * Fixed being able to fine negative cash
 * Fixed rounding error with dropping cash
 * Fixed Johnstowne spawns
 * Fixed torso shots occasionally being detected twice
 * Fixed combat log state not saving occasionally
 * Fixed a script breaking if a player had premium
 * Money will be reset to 0 if it's somehow negative
 * Fixed whitehat role
 * Fixed M. Lester's not working
 * Fixed combat log bar not working occasionally
 * Fixed a few missing descriptions
 * Fixed window decals not being destroyed with the window
 * Fixed bullet boxes turning into piles when they shouldn't
 * Group cleanup
 * Removed some trees

May 24 v1.022

 * Reupload of previous version because Roblox failed

May 25 v1.023 (hotfix)
Features Bugfixes
 * No longer lose loot if you die to the void
 * Fixed minor map glitches
 * Secured feedback event
 * Changed fog start
 * Removed some trees

August 3 v1.024 Experimental Balancing
Features Adjustments Bugfixes
 * Added a manor
 * Added new collectable resources; potatoes, scrap, cal leaves, and salt
 * Added an auto insurance building to Guapton
 * Revamped the used car dealership building
 * Added another outdoor shooting range
 * Added lighting to buildings of importance
 * New GUI for the main menu, stats, help, M. Lester, wait, interaction, unconscious, and death screen
 * Now says who is pulling you out of a vehicle and they get rep if it isn't theirs
 * Added billboards
 * Added rocks around the map
 * Placed more collectable resources around the map
 * "Decorated Guapton"
 * Better flashlight lighting
 * New blood texture
 * New bandage model
 * New apple model
 * New shekel berry model
 * Increased storage rental pay in some cities to adjust for local taxing
 * Input is now ignored if player is typing
 * Job pay balancing
 * Balanced some black market pricing
 * M1911a1 is now $350
 * AB-10 is now $400
 * Handcuffs are now $40
 * First aid kits are now $50
 * Bandages are now $10
 * Medical dressing is now $15
 * Tec-9 20rd magazine is now $60
 * AK 30rd magazine is now $75
 * 7.62x54r tracer box is now $30
 * 9mm AP box is now $50
 * Reduced cave mushroom sell price to $65
 * Reduced apples sell price to $10
 * Reduced shekel berry sell price to $125
 * Reduced sulfur sell price to $400
 * Health stops regenerating at 27 instead of 30
 * Altered some shekel berry bush locations
 * Altered spawns
 * Minor shekel berry bush change
 * Removed a sulfur ore and a cave mushroom from the Guapton Cave
 * Moved some ammo boxes to another easter egg location
 * Reduced the amount of reputation gained for near misses
 * Fixed controls firing when typing
 * Fixed reputation going negative when restraining
 * Fixed pressing space making car unable to turn on
 * Bullet holes on items can now be picked up
 * Fixed repair GUI overlapping
 * Fixed car sounds getting stuck looping if driver leaves
 * Fixed being able to duplicate engines
 * Fixed being able to sit in multiple seats at once
 * Fix an incorrect texture in the tunnel
 * Fixed a texture glitch on the 7.62x54rmm Box model
 * Fixed fines not showing up
 * Admin list is now only loaded when it's changed
 * Removed some trees

October 17 v1.025
Features Adjustments Bugfixes Continue to 2021 Release Notes
 * New main menu GUI (with music)
 * Added .32 ACP, which the Welrod Mk II uses
 * New GUI for prompt and money
 * Adjusted the wait GUI
 * Landmines now put players into combat
 * Added description for cash
 * Changed bandage size
 * Lower Welrod Mk II damage
 * Removed seconds from being displayed on the login bonus
 * Fixed new collectable resources not saving
 * Fixed some models being anchored
 * Fixed being able to pick up and re-use exploded landmines
 * Fixed being able to repair windows with bulbs
 * Fixed refusing a search not telling the player
 * Fixed not being able to escape duct tape