Car System

Overview
This page covers everything about how the most important thing in the game works: cars.

Cars can be locked or unlocked, from either the interaction menu, or from the MISC section of the inventory. If a car is locked, only those who possess a key can access the car. Keys can be copied and given to players from the MISC inventory section. It is important to note that if a window is completely broken, anyone can reach in and unlock the car.

To drive a car, get in and press W to start it. If a player doesn't have a key, they will have to hotwire the car. The automatic transmission has three modes: neutral, forward, and reverse. The car initially starts in neutral. To change it from reverse to neutral, or from neutral to reverse, press E. To do the opposite, press Q. The controls to turn and accelerate are exponential. Tapping a key does not do much, but holding it will. Drive carefully, crashing will damage your car and could even kill you.

Cars can be repaired. To repair, click the repair option, and then either repair or replace for the part you want to fix. Repairing takes time, and goes faster the closer you are to the car.

Items can also be stored in a vehicle and only accessible when unlocked and not in a seat within the vehicle. Each vehicle can hold a different amount of weight and volume. If there's too much volume in the vehicle, items will start to drop out of the trunk. Adding weight also lowers the suspension and alters the traction to the vehicle.

Cars are saved in the garage. Each garage slot holds one vehicle. The data for a car is saved every time it is put away into the garage. Save slots have 4 states: Empty, occupied, missing, and impounded. It will let you know what state it is if you attempt to interact with it. If the car is missing, you can go to an insurance building to get a replacement for a small fee. If it is impounded, you must go to the front counter at a police station to reclaim it for a small fee. Try to remember to put your car away before leaving the game!

Page last updated for version 1.014