Ballistics

Overview
Ballistic mechanics in Blood Money have a few standard behaviors. Different bullet types behave in different ways, and are consistent across all calibers and guns. Muzzle velocity directly affects bullet drop. Faster moving bullets will be easier to use at longer ranges. It is important to note that bullet paths are calculated on the server, so lead your shots more than you would in most other games.


 * FMJ deals approximately 25% less damage after passing through a part while AP does 12.5% after passing through a part.
 * Bullet damage is slightly randomized by damage being either being -10% to 10%.
 * Both shotgun slugs and pellets act as if they are FMJ.

Charts
Page last updated for version 1.026